Today we live in a Digital Age; a time when technological advancements are presenting craft practitioners with liberating opportunities. A new visual language is emerging. A language which involves manipulating, distorting and exploiting the parameters of digital software and fabrication tools. These tools enable the production of objects that move beyond the limitations of the hand.
Imagine objects three-dimensionally printed from a bed of nylon powder; shapes appearing to seamlessly morph and merge with each other; materials etched and cut by computer-controlled lasers and milling machines; movements and sound waves captured and translated into physical objects by sensors and scanners; and new forms randomly self-generated by computer software. Lab Craft presents the imagined as real objects.
As the human touch is considered a pivotal anchor in the definition of craft, is this made redundant amid the adoption of digital tools? Does digital perfection allow space for the great charm of mistakes? Far be it from spelling the end of craft as we know it, Lab Craft presents an exciting extension to the maker’s toolbox by showcasing a variety of items that utilise digital technologies, wholly or in part, in pursuit of pioneering new outcomes.